Showing posts with label Hajime Kindaichi. Show all posts
Showing posts with label Hajime Kindaichi. Show all posts

Friday, October 1, 2021

Back to School

"Who killed Cock Robin?

I, said the Sparrow ... "

—Yoichi Takato quoting the English nursery rhyme "Who Killed Cock Robin" in "Gokumon Juku Satsujin Jiken"

Among longtime fans, "Gokumon Juku Satsujin Jiken" (Prison Prep School Murder Case) is considered to be one of the best (if not the best) offerings from the Kindaichi series. There are several worthy reasons for this preference—a devilish performance by the sleuth's nemesis, tricks that are simple in their foundation but sophisticated in their execution, the thematic nature of the serial killings and the slow, deliberate build-up to the settings that make each of the events possible. But perhaps, the most significantly unique quality is that this majestic story arc—in a series reputed for repeatedly setting up impossible/quasi-impossible crimes and locked room murders—does not feature a single incident that can be considered (technically) to belong to either of the two categories aforementioned.

The story, the brainchild of the writer–artist duo of Seimaru Amagi and Fumiya Satō, was faithfully adapted as episodes 10–14 of the first season of Kindaichi Shōnen no Jikenbo Returns (2014). After another disastrous performance in his school examinations, Hajime Kindaichi is forced by his 'childhood friend' Miyuki Nanase to come to Gokumon Juku, a prep school as famous for the results it produces as it is notorious for its excessively stringent regulations—the reason why it is also called Hell's Gate Prep School. Right on cue, the cruel machinations of Kindaichi's eternal nemesis, Yoichi Takato, are laid bare early on, when an examinee is killed in the school as soon as Kindaichi and his friends step into its halls to enroll—a crafty piece of business involving something called the magician's select (or the magician's choice). A tense standoff ensues between the mastermind and the detectives when Takato appears before Kindaichi, Nanase, police superintendent Kengo Akechi and police inspector Isamu Kenmochi to dramatically throw down the gauntlet and dare them to prevent his plot from succeeding. It is against this backdrop that Kindaichi and Nanase (with Takato and Akechi, both disguised as teachers, in tow) decide to attend the prep camp that the school is organising in prison-like facilities deep within forested mountains.

Gokumon Juku Satsujin Jiken the first victim
The first victim

The importance of the first two, slowly-paced episodes cannot be understated. They lay down the rules by which this game is to be played. The strict and extremely specific rules concerning the diet of the students, their study schedules, the class schedules, the limited paraphernalia of things students can carry with them during the trip and norms governing the conduct of examinations may seem to be excessive and comical, but all of these specifications are used to devastating effect by the perpetrators later on in the story. There's also a fair amount of foreshadowing and clueing in these episodes—for instance, the part which shows a bus travelling in a tunnel under neon light en route to the prep camp location is an important clue that goes on to solve a vital and wonderful bit of misdirection in the last episode. Above all, "Gokumon Juku Satsujin Jiken" shines best when it sets up this atmosphere of extreme unease when you are aware that terrible things are afoot but you don't have the slightest idea what exactly they are. The second episode in particular, where not a single murder happens, excels in creating this heavy, brooding and disconcerting atmosphere of perpetual unease. Against the backdrop of seemingly normal classes in session, a number of students mysteriously vanish, but the viewers aren't exactly shown what happens; instead, the scene simply segues into another ordinary classroom scene where the seeds of some other disturbing occurrence are being laid—all cogs in the wheel of a monstrous plot hatched by the dastardly Takato.

As the main antagonist of the series, Takato's moniker of "The Puppeteer from Hell" is well deserved and closely resembles the criminal organisation Pluto, the main villain of Tantei Gakuen Q (Detective School Q), another series on which Amagi and Satō worked. Takato's role is that of a criminal consultant extraordinaire—manipulating the feelings of impressionable people who are looking to seek revenge, organising intricate criminal plans, providing people with the requisite blueprints and tools for the plan's success and then disposing of any loose links should the plan be thwarted. In this story, the blueprint and tools Takato provides his two co-conspirators are for themed murders (mitate satsujin), the most well-known example of which is probably Agatha Christie's The A. B. C. Murders. In "Gokumon Juku Satsujin Jiken", the murders in the study camp are made to mirror the topics of discussion during classes and examinations. One of the student's is found burnt, thereby replicating a chemistry class lecture on spontaneous combustion; another is found dead in a bamboo thicket, associating itself with a literature class on the Japanese folktale, The Tale of the Bamboo Cutter; a third student is wrapped up in a double-helix spiral after her death—a throwback to an examination on the topic of DNA which she had completed; the fourth casualty is hanged to death, much like the protagonist of Fyodor Dostoevsky's Demons, the subject of another assessment where the student murdered was accused of cheating. And much like The A. B. C. Murders, the purpose of resorting to themed murders is to hide and disguise. But unlike The A. B. C. Murders, where the alphabetical killings were orchestrated to hide the actual target of the whole spree, in "Gokumon Juku Satsujin Jiken", mitate satsujin is used for a far more damning purpose: to shield and hide a vital, glaring flaw in the execution of the perpetrators from prying eyes—something that ultimately costs one of them their life.

Gokumon Juku Satsujin Jiken the double-helix victim
The double helix claims a victim

After the sinister build-up in the entirety of the second episode and the first half of the third episode, the body count (a total of eight, if one counts the one in the past and the post-denouement casualty) suddenly ratchets up from the second half of the third episode onwards. The conundrums presented are simple ones—how can so many murders have occurred in the two buildings of the study camp (the Sunlight Mansion and the Moonlight Mansion) at a time when classes and/or lunch hours were in session in both locations separated by miles of forests, a tough-to-navigate road with only a rapidly flowing stream connecting the two? And how come these bodies are surfacing, hours after their death, in such rapid succession? The answers to both questions lead one to marvel at the intricate groundwork laid in the previous episodes and the ample visual foreshadowing employed. There are numerous factors at play here, many of which hark back to the 'rules of the game' introduced before—the architecture of both buildings including the 'sealed-off' portions of one of them and how their floor plans 'fit together like pieces of a puzzle', the complicated but effective scheduling and division of classes and eating/recreation hours in both locations, the true purpose of the extremely limited but 'healthy' food items, the real motive behind limiting the things students can keep during to a bare minimum, two very daring, rope-led nighttime walks through a dense forest that 'mislead' students and teachers alike to a different location only to take them back to where they started after the second walk (after all the mischief has been done) and lastly, an optical phenomena that tricks the people and compliments the misdirection employed during the nighttime walk exceedingly well. What's even more surprising is the number of flaws and holes in this seemingly perfect, multilayered plan that are revealed by Akechi and Kindaichi in the denouement. Going by the variety of tricks employed and the level of deception achieved, too many cooks indeed spoil the broth—just not in the way you would usually expect.

"Gokumon Juku Satsujin Jiken" is not without its share of flaws, however. The sustained focus on the brilliant howdunnit angle results in the motive fading into the background. One of the faults with revealing the motive through flashbacks here is that you will not be able to figure out whodunnit by approaching the case from the motive alone. Even though one gets to know that another student of Gokumon Juku had died in the past, the hints linking it to the present case and the parties concerned are too vague for one to concretely identify the people who were most affected by the past incident. Even the whodunnit reveal leaves something to be desired. One of the students is forcibly made the scapegoat in a unsubtle, heavy-handed way only for them to pointlessly 'commit suicide'. And while one of the actual co-conspirators is revealed through a rigorous chain of logic and deduction, the second culprit is mainly unmasked through a somewhat unsatisfactory method of 'filling the dots' where it is found that one of the victims is revealed to have died unbelievably just before he was able to finish the stroke that would have led him to complete a dying message that would have directly named said culprit. Games of luck and chance in a story of logic and reasoning? Nah, not my cup of tea.

Gokumon Juku Satsujin Jiken possessed by Dostoevsky's Demons
Possessed by Dostoevsky's Demons

"Gokumon Juku Satsujin Jiken" is an amusing case-study for me in some ways. Its sheer brilliance in a few specific aspects threatens to run away with it all, until the flaws surface and weigh it down. Ironically, the genius nature of the plot and the mechanics shines a starker, uglier light on the weaknesses in the execution of the whodunnit and the motive-related revelations, making the comparative imbalance seem more glaring and apparent than it would in a mediocre, by-the-numbers story. None of these drawbacks, however, takes anything away from the majestic and ambitious nature and scope of the groundwork and build-up the story employs, which are, frankly speaking, simply unparalleled. 

Saturday, July 3, 2021

They Do It with Mirrors

"A queer thing is a mirror; a picture frame that holds hundreds of different pictures, all vivid and all vanished for ever."
—Father Brown in "The Mirror of the Magistrate"

Mirrors, in literature, often serve dramatical, theatrical functions—that of exposing the vanity of characters, showing the true face of people or revealing a side to a person's nature (an alter ego, if you will) that was hitherto unknown. In crime fiction, however, these props are used for a different, more practical, purpose—cleverly used in the right circumstance, it allows culprits to mislead readers and investigators, allowing them to obtain an alibi, or even more, the means to establish their innocence.

There are a number of tools and tricks criminals employ to wriggle out of a tight situation and to cast suspicion on others. Altering clocks and manipulating the observer's perceptions of time. An alternate location (the real scene) identical, in all respects, to the perceived 'crime scene'—a spatial red herring, so to say. A mutual 'exchange of victims' between conspirators. Bribing witnesses or making use of a 'stand-in' to buy false testimony. Another character willingly or unwittingly covering up for and shielding the mastermind. Stories generally use one or a combination of these devices to further their own ends.

To this list, we must add the simple but effective tool called the mirror as a major player in the misdirection department. Used on its own, the mirror is, perhaps, not a tool to distort your perception of time; instead, it skews your spatial awareness. This is an especially effective trap for those who rely on their keen sense of sight—with a mirror around, nothing is quite what it seems and things that shouldn't be present in a particular place come into view. The best part about 'mirror magic' is its fleetingly permanent nature, used almost in an instant but having a long-lasting, illusionary effect on the eyes and minds of those witnessing it. The challenge lies, firstly, in the creation of the correct conditions for its effective use and then devising ways to break the illusion in a believable, decisive manner.

***

In a previous post, I spoke about Detective Conan, one of the pillars of modern Japanese detective fiction. Predating it by two years is another ongoing crime manga and anime franchise that has had an equally lasting effect on the genre. Kindaichi Shōnen no Jikenbo (The Kindaichi Case Files or The Case Files of Young Kindaichi) started in 1992 as a chronicle of the adventures of 17-year-old high school student Hajime Kindaichi (introduced, non-canonically, as the grandson of Seishi Yokomizo's great detective Kosuke Kindaichi) who continuously gets embroiled in and solves impossible and locked-room crimes—a fate that even the 37-year-old Hajime hasn't been able to escape in the new seinen series, Kindaichi 37-sai no Jikenbo (The Case Files of 37-Year-Old Kindaichi). Apart from the sheer wealth and variety of impossible and locked-room crime scenarios devised by the authors, the series is famous for two other eccentricities—young Hajime's iconic catchphrase (unfortunately, no longer a staple) and the laughably cartoonish names Hajime bestows upon his opponents that would give Scooby Doo a run for its money.

The first three episodes of the first season of the anime, "Gakuen Nana Fushigi Satsujin Jiken" (The School's Seven Mysteries Murder Case), are set in Hajime's alma mater, Fudo High School. The story makes excellent use of urban legends and the 'forbidden', 'prohibited' areas in the school to deliver a mystery whose roots and motives are surprisingly dark for a young audience. The body count, both in the past and the present, is notoriously high—and death visits those who try to uncover the seven mysteries (especially those in the older school building) and the truth behind it all, courtesy of the 'After-School Magician'.

The After-School Magician enacts a bloody ritual
The After-School Magician enacts a bloody ritual

The centrepiece of the story is the 'execution' of a student that happens in the biology laboratory in the old building. Hajime and the others around him—all present in the new building at that time— are afforded only a glimpse of the scene but the impossibility of the crime strikes home when they find the doors and windows of the laboratory to be locked with no trace of the candles and other creepy ritualistic decorations they had seen. The old wire trick is found to be applicable for the windows but that soon turns out to be a red herring. More attempts to murder follow, and the case becomes a real puzzler in no time.

The elegance of the entire case lies in the use of a single mirror in brilliantly fitting surroundings in the first case. The conditions for employing a mirror are all there: long corridors in almost pitch-black darkness, the setup the culprit uses to direct the observers to exactly where he wants, the positional awareness of the culprit regarding the witnesses' viewing spot and what their linear line of sight will lead them to believe, an exceptional use of the advantages of the building's layout especially with its sharp corners and ultimately, the absolutely brief period of the view offered. 

These elements make for a stimulating setup, but I am also happy to note that it is resolved in a satisfying manner as well. What leads Hajime to unravel the deceit is a chance observation by his childhood friend Miyuki, hospitalised following an attack by the 'After-School Magician'. It is an innocent request, and believable too on her part—asking him to draw the curtain so that her eyes can be shielded from the blinding sun, reflected by a building with a glass exterior. But, it is also one of those genuine 'aha' moments that allows a precocious detective like Hajime to completely turn the case around on its head, while offering clarity and joy for the reader too. More brownie points for you if you managed to deduce what had happened, before this point.

When it comes to the resolution of mirror illusions, the same, unfortunately, cannot be said of a rather slow-paced Detective Conan story, "Konan Heiji no Suiri Majikku" (Conan and Heiji's Deduction Magic)—which is a shame because it presents an absolutely compelling, mouthwatering conundrum. After attending a magic show, Conan and his detective-rival Hattori Heiji, along with their girlfriends Ran and Kazuha, are invited by some magicians to the house of their mentor who disappeared 10 years ago. The girls are being given a tour of this house filled with tricks when, fittingly enough, a case occurs. The girls and their guide are in a narrow, dark corridor with rooms on either side when a blackout occurs. When the lights return a moment later, they are shocked to find the corpse of one of the magicians they had met earlier in the dead end of the passage, when the moment before there had been none. The solution is ingenious and makes good use of the magical nature of the house—two identical-looking passages at right angles to each other separated by a double-layered, thick door split in the middle with facing mirrors on the back side of both parts of the door. But, I am afraid that the way the detectives are clued on to this trick is quite the stretch—it relies on the girls observing, in an instant, the changing position of a vase's shadow before and after the incident, at a time when they must have been shaken and scared out of their wits.

The discovery of the magician's body in a dead-end corner—or is it?
The discovery of the magician's body in a dead-end corner—or is it?

In crime stories, when it comes to incorporating believable, optical, mirror-based illusions that do not stretch the limits of 'suspension of disbelief', I believe less is more. Too many mirrors do spoil the broth—as is the case in the Kindaichi story, "Majin Iseki Satsujin Jiken" (Demon God Site Murder Case) where an excessive number of mirrors intricately arranged in the lower floor of a mansion, deliberately smashed, seems extremely forced (even though it have been necessary) when the floor plan still exists and becomes too glaring a clue to decipher a cryptic cipher and discover the location of the treasure at the centre of all the incidents. 

Instead, an elegant simplicity can be incorporated by relying on natural optical phenomena made visible by a single mirror. This is evident in another story in the Kindaichi canon, "Kindaichi Fumi Yuukai Jiken" (Fumi Kindaichi Kidnapping Case), a compact case involving the kidnapping of Hajime's cousin, Fumi. Hajime relies on Fumi's descriptions, relayed unbeknownst to her captor, deduce her whereabouts but that is not enough to pinpoint the exact location even though four buildings, not exactly close to each other, become probable suspects. In a nice turn of events, ironically, it is Hajime's realisation of the 'impossibility' of Fumi's descriptions, and his awareness of the sun's position in each of the suspected locations and the presence of a certain building with glassy, mirrored exteriors that finally helps Hajime find the right location just in the nick of time. The modus operandi of the revelation has parallels to the hint the Miyuki unwittingly provides Hajime in the first story of the anime series, and is, therefore, a kind of in-series commentary and meta-tribute in its own right. For longstanding fans such as myself, these touches are, indeed, most rewarding and satisfying to spot.

***

This has been quite a long, rambling post on some thoughts I have had over the past week on the use of certain tools in detective and crime fiction. In fact, the post turned out to be very different from what I had originally intended. I quite like the approach I took here, though—and, moving forward, apart from reviews, I will perhaps publish more write-ups that analyse the elements of the genre and the ways in which they function or are employed, both minutely as well as in a more generalised manner. After all, the genre owes a hefty debt to these elements that have made it so addictive in the first place.